Thursday, February 24, 2011
Thursday, December 30, 2010
Mod DB profile is up
Hi, I've finally created a mod DB profile for the mod, you can check it out here
Hopefully this should help me form a team. I hope ....
Anyways, I've re-scaled the arwing 1/10th of it's size, and soon I'll re-scale everything else, so this way levels will be bigger. That's a tip I got from the nice folk from the Eternal Silence mod team, who were kind enough to share this with me.
Also, currently each time I run my maps with the arwing on it ( in debug mode ), I trigger an access violation in the physics engine...
Not cool, since I don't have the source code for that lib so I had to step by step debug until I stepped in the code right before the crash, which turns out to be the code creating the physic model. I'm still working on it
Hopefully this should help me form a team. I hope ....
Anyways, I've re-scaled the arwing 1/10th of it's size, and soon I'll re-scale everything else, so this way levels will be bigger. That's a tip I got from the nice folk from the Eternal Silence mod team, who were kind enough to share this with me.
Also, currently each time I run my maps with the arwing on it ( in debug mode ), I trigger an access violation in the physics engine...
Not cool, since I don't have the source code for that lib so I had to step by step debug until I stepped in the code right before the crash, which turns out to be the code creating the physic model. I'm still working on it
Saturday, December 25, 2010
Friday, December 10, 2010
Sunday, November 14, 2010
Woops, I'm a little late for my monthly update, sorry.
I'm at 3 weeks from my school project deadline and I'm 30% done, so I'll have to put the mod on hold for a month at least.
Anyways, not much stuff this month, I've been coding a few little thing with the source engine to keep me up to date and keep my skills sharp. At least I've got a good new, Tony Sergi (I hope I spelled it right) the (ex- ?)"source sdk guy" for valve, recently posted in the hlcoder mailing list saying that he was working on a port of the source sdk template mod to the newer Alien Swarm sdk, but he's doing it out of his free time so he may or may not release it. But it would make my life so much simpler!
I think I'll create a mod on moddb, and post a couple of 3d stuff I've made. It seems that the "don't go public too early" advice from the valve developer community wiki isn't a very practical advice. You can't just go recruiting people like that without any proof you're actually getting some work done. And a moddb profile is probably one of the best way I know of to vouch for my mod.
I'm at 3 weeks from my school project deadline and I'm 30% done, so I'll have to put the mod on hold for a month at least.
Anyways, not much stuff this month, I've been coding a few little thing with the source engine to keep me up to date and keep my skills sharp. At least I've got a good new, Tony Sergi (I hope I spelled it right) the (ex- ?)"source sdk guy" for valve, recently posted in the hlcoder mailing list saying that he was working on a port of the source sdk template mod to the newer Alien Swarm sdk, but he's doing it out of his free time so he may or may not release it. But it would make my life so much simpler!
I think I'll create a mod on moddb, and post a couple of 3d stuff I've made. It seems that the "don't go public too early" advice from the valve developer community wiki isn't a very practical advice. You can't just go recruiting people like that without any proof you're actually getting some work done. And a moddb profile is probably one of the best way I know of to vouch for my mod.
Thursday, October 7, 2010
Thursday, September 2, 2010
College has started once again, and strangely I'm more productive than ever, I mean with the mod, not at school :). I switched my focus to writing, and rewriting some more, instead of pointlessly implementing vague, poorly defined elements. So far, I'd describe my progress as this:
Anyways, that's a reasonable progress for a one-man team. On the same note, if you want to give me a hand and join the dev team, please send me a e-mail if you're any of these :
Oh, and you should notice that I made the blog a little bit more visible to search engine, and etc...
- 20% Story and concept done.
- 2% models and textures done
- 0% levels done
- 5% coding done
- 1% sound effects done
- 0% voice acting done
- 0% Soundtrack done
Anyways, that's a reasonable progress for a one-man team. On the same note, if you want to give me a hand and join the dev team, please send me a e-mail if you're any of these :
- Can read/write English fluently, has some experience in writing (ex: fanfics).
- Can design levels, and has tried lots of different techniques with hammer, or if you're simply somewhat experienced.
- Can make 3d models and wants to try low poly modeling.
- Can Animate, and/or model high-poly humanoid characters.
- Have experience coding with source, and wouldn't mind giving me some pointers, and or joining the team, and or simply implementing a couple of things.
Just send me an e-mail, if you're interested.
Oh, and you should notice that I made the blog a little bit more visible to search engine, and etc...
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