Thursday, February 24, 2011

Wow, I almost forgot that this place existed ! I've managed to recruit a skilled team, and things are getting very busy. I may have to recruit a webmaster to update our websites...

Thursday, December 30, 2010

Mod DB profile is up

Hi, I've finally created a mod DB profile for the mod, you can check it out here
Hopefully this should help me form a team. I hope ....

Anyways, I've re-scaled the arwing 1/10th of it's size, and soon I'll re-scale everything else, so this way levels will be bigger. That's a tip I got from the nice folk from the Eternal Silence mod team, who were kind enough to share this with me.

Also, currently each time I run my maps with the arwing on it ( in debug mode ), I trigger an access violation in the physics engine...
Not cool, since I don't have the source code for that lib so I had to step by step debug until I stepped in the code right before the crash, which turns out to be  the code creating the physic model. I'm still working on it

Saturday, December 25, 2010

Merry Christmas, guys !

Friday, December 10, 2010

December already! I'm almost done with my schoolwork, I'll resume my work later this month :)

Sunday, November 14, 2010

Woops, I'm a little late for my monthly update, sorry.

I'm at 3 weeks from my school project deadline and I'm 30% done, so I'll have to put the mod on hold for a month at least.

Anyways, not much stuff this month, I've been coding a few little thing with the source engine to keep me up to date and keep my skills sharp. At least I've got a good new, Tony Sergi (I hope I spelled it right) the (ex- ?)"source sdk guy" for valve, recently posted in the hlcoder mailing list saying that he was working on a port of the source sdk  template mod to the newer Alien Swarm sdk, but he's doing it out of his free time so he may or may not release it. But it would make my life so much simpler!

I think I'll create a mod on moddb, and post a couple of 3d stuff I've made. It seems that the "don't go public too early" advice from the valve developer community wiki isn't a very practical advice. You can't just go recruiting people like that without any proof you're actually getting some work done. And a moddb profile is probably one of the best way I know of to vouch for my mod.

Thursday, October 7, 2010

Not much to say this month, September was incredibly busy for me. But I still try to write at least a little something each days. This way, I won't chicken out on my modding.

Thursday, September 2, 2010

College has started once again, and strangely I'm more productive than ever, I mean with the mod, not at school :). I switched my focus to writing, and rewriting some more, instead of pointlessly implementing vague, poorly defined elements. So far, I'd describe my progress as this:

  • 20% Story and concept done.
  • 2% models and textures done
  • 0% levels done
  • 5% coding done
  • 1% sound effects done
  • 0% voice acting done
  • 0% Soundtrack done


Anyways, that's a reasonable progress for a one-man team. On the same note, if you want to give me a hand and join the dev team, please send me a e-mail if you're any of these :

  • Can read/write English fluently, has some experience in writing (ex: fanfics).
  • Can design levels, and has tried lots of different techniques with hammer, or if you're simply somewhat experienced. 
  • Can make 3d models and wants to try low poly modeling.
  • Can Animate, and/or model high-poly humanoid characters.
  • Have experience coding with source, and wouldn't mind giving me some pointers, and or joining the team, and or simply implementing a couple of things.

Just send me an e-mail, if you're interested.

Oh, and you should notice that I made the blog a little bit more visible to search engine, and etc...