Saturday, May 14, 2011
Upadte
Hi. This is just to say that for the time being, I'll only post updates on the moddb profile.
Thursday, February 24, 2011
Thursday, December 30, 2010
Mod DB profile is up
Hi, I've finally created a mod DB profile for the mod, you can check it out here
Hopefully this should help me form a team. I hope ....
Anyways, I've re-scaled the arwing 1/10th of it's size, and soon I'll re-scale everything else, so this way levels will be bigger. That's a tip I got from the nice folk from the Eternal Silence mod team, who were kind enough to share this with me.
Also, currently each time I run my maps with the arwing on it ( in debug mode ), I trigger an access violation in the physics engine...
Not cool, since I don't have the source code for that lib so I had to step by step debug until I stepped in the code right before the crash, which turns out to be the code creating the physic model. I'm still working on it
Hopefully this should help me form a team. I hope ....
Anyways, I've re-scaled the arwing 1/10th of it's size, and soon I'll re-scale everything else, so this way levels will be bigger. That's a tip I got from the nice folk from the Eternal Silence mod team, who were kind enough to share this with me.
Also, currently each time I run my maps with the arwing on it ( in debug mode ), I trigger an access violation in the physics engine...
Not cool, since I don't have the source code for that lib so I had to step by step debug until I stepped in the code right before the crash, which turns out to be the code creating the physic model. I'm still working on it
Saturday, December 25, 2010
Friday, December 10, 2010
Sunday, November 14, 2010
Woops, I'm a little late for my monthly update, sorry.
I'm at 3 weeks from my school project deadline and I'm 30% done, so I'll have to put the mod on hold for a month at least.
Anyways, not much stuff this month, I've been coding a few little thing with the source engine to keep me up to date and keep my skills sharp. At least I've got a good new, Tony Sergi (I hope I spelled it right) the (ex- ?)"source sdk guy" for valve, recently posted in the hlcoder mailing list saying that he was working on a port of the source sdk template mod to the newer Alien Swarm sdk, but he's doing it out of his free time so he may or may not release it. But it would make my life so much simpler!
I think I'll create a mod on moddb, and post a couple of 3d stuff I've made. It seems that the "don't go public too early" advice from the valve developer community wiki isn't a very practical advice. You can't just go recruiting people like that without any proof you're actually getting some work done. And a moddb profile is probably one of the best way I know of to vouch for my mod.
I'm at 3 weeks from my school project deadline and I'm 30% done, so I'll have to put the mod on hold for a month at least.
Anyways, not much stuff this month, I've been coding a few little thing with the source engine to keep me up to date and keep my skills sharp. At least I've got a good new, Tony Sergi (I hope I spelled it right) the (ex- ?)"source sdk guy" for valve, recently posted in the hlcoder mailing list saying that he was working on a port of the source sdk template mod to the newer Alien Swarm sdk, but he's doing it out of his free time so he may or may not release it. But it would make my life so much simpler!
I think I'll create a mod on moddb, and post a couple of 3d stuff I've made. It seems that the "don't go public too early" advice from the valve developer community wiki isn't a very practical advice. You can't just go recruiting people like that without any proof you're actually getting some work done. And a moddb profile is probably one of the best way I know of to vouch for my mod.
Subscribe to:
Posts (Atom)